Resources
Entagma Motion Graphics
Motion Operators
Basics
- Random scatter
Copy to Points
Scatter: generate points
VEX
@density>0.0: create a group for all points with density > 0.0
$FF * 0.02: take our current frame number
VOP
basically visual version of VEX, exposing all the global variables
Point VOP: manipulate points using VOP
MMB > Promote to Parameter for upper level control
- useful for $FF expressions that won’t evaluate in lower levels
Exporting
Any node used for export in Houdini has a ROP in its name
- ROP Geometry Output
- default output: $HIP/geo/$HIPNAME.$OS.$F.bgeo.sc
- .bgeo stands for file format, .sc is the compressed lightweight version (removable)
- use any 3d file extension .obj .fbx
- $OS = Operator Name
- $HIP = Project Name
Alembic