Resources

Entagma Motion Graphics

Motion Operators

Basics

  1. Random scatter

Copy to Points

Scatter: generate points

VEX

@density>0.0: create a group for all points with density > 0.0

$FF * 0.02: take our current frame number

VOP

basically visual version of VEX, exposing all the global variables

Point VOP: manipulate points using VOP

MMB > Promote to Parameter for upper level control

Exporting

Any node used for export in Houdini has a ROP in its name

Alembic